367 lines
15 KiB
Plaintext
367 lines
15 KiB
Plaintext
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// Modified from
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// https://github.com/sshaoshuai/PCDet/blob/master/pcdet/ops/roiaware_pool3d/src/roiaware_pool3d_kernel.cu
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// Written by Shaoshuai Shi
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// All Rights Reserved 2019.
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <torch/serialize/tensor.h>
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#include <torch/types.h>
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#define THREADS_PER_BLOCK 256
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#define DIVUP(m, n) ((m) / (n) + ((m) % (n) > 0))
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// #define DEBUG
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__device__ inline void lidar_to_local_coords(float shift_x, float shift_y,
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float rz, float &local_x,
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float &local_y) {
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// should rotate pi/2 + alpha to translate LiDAR to local
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float rot_angle = rz + M_PI / 2;
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float cosa = cos(rot_angle), sina = sin(rot_angle);
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local_x = shift_x * cosa + shift_y * (-sina);
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local_y = shift_x * sina + shift_y * cosa;
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}
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__device__ inline int check_pt_in_box3d(const float *pt, const float *box3d,
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float &local_x, float &local_y) {
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// param pt: (x, y, z)
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// param box3d: (cx, cy, cz, w, l, h, rz) in LiDAR coordinate, cz in the
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// bottom center
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float x = pt[0], y = pt[1], z = pt[2];
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float cx = box3d[0], cy = box3d[1], cz = box3d[2];
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float w = box3d[3], l = box3d[4], h = box3d[5], rz = box3d[6];
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cz += h / 2.0; // shift to the center since cz in box3d is the bottom center
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if (fabsf(z - cz) > h / 2.0) return 0;
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lidar_to_local_coords(x - cx, y - cy, rz, local_x, local_y);
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float in_flag = (local_x > -l / 2.0) & (local_x < l / 2.0) &
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(local_y > -w / 2.0) & (local_y < w / 2.0);
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return in_flag;
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}
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__global__ void generate_pts_mask_for_box3d(int boxes_num, int pts_num,
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int out_x, int out_y, int out_z,
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const float *rois, const float *pts,
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int *pts_mask) {
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// params rois: (N, 7) [x, y, z, w, l, h, rz] in LiDAR coordinate
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// params pts: (npoints, 3) [x, y, z]
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// params pts_mask: (N, npoints): -1 means point doesnot in this box,
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// otherwise: encode (x_idxs, y_idxs, z_idxs) by binary bit
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int pt_idx = blockIdx.x * blockDim.x + threadIdx.x;
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int box_idx = blockIdx.y;
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if (pt_idx >= pts_num || box_idx >= boxes_num) return;
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pts += pt_idx * 3;
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rois += box_idx * 7;
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pts_mask += box_idx * pts_num + pt_idx;
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float local_x = 0, local_y = 0;
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int cur_in_flag = check_pt_in_box3d(pts, rois, local_x, local_y);
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pts_mask[0] = -1;
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if (cur_in_flag > 0) {
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float local_z = pts[2] - rois[2];
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float w = rois[3], l = rois[4], h = rois[5];
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float x_res = l / out_x;
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float y_res = w / out_y;
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float z_res = h / out_z;
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unsigned int x_idx = int((local_x + l / 2) / x_res);
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unsigned int y_idx = int((local_y + w / 2) / y_res);
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unsigned int z_idx = int(local_z / z_res);
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x_idx = min(max(x_idx, 0), out_x - 1);
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y_idx = min(max(y_idx, 0), out_y - 1);
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z_idx = min(max(z_idx, 0), out_z - 1);
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unsigned int idx_encoding = (x_idx << 16) + (y_idx << 8) + z_idx;
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#ifdef DEBUG
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printf(
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"mask: pts_%d(%.3f, %.3f, %.3f), local(%.3f, %.3f, %.3f), idx(%d, %d, "
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"%d), res(%.3f, %.3f, %.3f), idx_encoding=%x\n",
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pt_idx, pts[0], pts[1], pts[2], local_x, local_y, local_z, x_idx, y_idx,
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z_idx, x_res, y_res, z_res, idx_encoding);
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#endif
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pts_mask[0] = idx_encoding;
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}
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}
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__global__ void collect_inside_pts_for_box3d(int boxes_num, int pts_num,
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int max_pts_each_voxel, int out_x,
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int out_y, int out_z,
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const int *pts_mask,
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int *pts_idx_of_voxels) {
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// params pts_mask: (N, npoints) 0 or 1
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// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
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int box_idx = blockIdx.x * blockDim.x + threadIdx.x;
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if (box_idx >= boxes_num) return;
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int max_num_pts = max_pts_each_voxel - 1; // index 0 is the counter
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pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel;
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for (int k = 0; k < pts_num; k++) {
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if (pts_mask[box_idx * pts_num + k] != -1) {
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unsigned int idx_encoding = pts_mask[box_idx * pts_num + k];
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unsigned int x_idx = (idx_encoding >> 16) & 0xFF;
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unsigned int y_idx = (idx_encoding >> 8) & 0xFF;
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unsigned int z_idx = idx_encoding & 0xFF;
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unsigned int base_offset = x_idx * out_y * out_z * max_pts_each_voxel +
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y_idx * out_z * max_pts_each_voxel +
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z_idx * max_pts_each_voxel;
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unsigned int cnt = pts_idx_of_voxels[base_offset];
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if (cnt < max_num_pts) {
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pts_idx_of_voxels[base_offset + cnt + 1] = k;
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pts_idx_of_voxels[base_offset]++;
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}
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#ifdef DEBUG
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printf("collect: pts_%d, idx(%d, %d, %d), idx_encoding=%x\n", k, x_idx,
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y_idx, z_idx, idx_encoding);
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#endif
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}
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}
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}
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__global__ void roiaware_maxpool3d(int boxes_num, int pts_num, int channels,
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int max_pts_each_voxel, int out_x, int out_y,
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int out_z, const float *pts_feature,
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const int *pts_idx_of_voxels,
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float *pooled_features, int *argmax) {
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// params pts_feature: (npoints, C)
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// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel),
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// index 0 is the counter params pooled_features: (N, out_x, out_y, out_z, C)
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// params argmax: (N, out_x, out_y, out_z, C)
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int box_idx = blockIdx.z;
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int channel_idx = blockIdx.y;
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int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
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int x_idx = voxel_idx_flat / (out_y * out_z);
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int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
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int z_idx = voxel_idx_flat % out_z;
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if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
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y_idx >= out_y || z_idx >= out_z)
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return;
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#ifdef DEBUG
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printf("src pts_idx_of_voxels: (%p, ), argmax: %p\n", pts_idx_of_voxels,
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argmax);
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#endif
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int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
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pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel +
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offset_base * max_pts_each_voxel;
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pooled_features += box_idx * out_x * out_y * out_z * channels +
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offset_base * channels + channel_idx;
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argmax += box_idx * out_x * out_y * out_z * channels +
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offset_base * channels + channel_idx;
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int argmax_idx = -1;
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float max_val = -1e50;
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int total_pts = pts_idx_of_voxels[0];
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for (int k = 1; k <= total_pts; k++) {
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if (pts_feature[pts_idx_of_voxels[k] * channels + channel_idx] > max_val) {
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max_val = pts_feature[pts_idx_of_voxels[k] * channels + channel_idx];
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argmax_idx = pts_idx_of_voxels[k];
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}
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}
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if (argmax_idx != -1) {
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pooled_features[0] = max_val;
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}
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argmax[0] = argmax_idx;
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#ifdef DEBUG
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printf(
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"channel_%d idx(%d, %d, %d), argmax_idx=(%d, %.3f), total=%d, after "
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"pts_idx: %p, argmax: (%p, %d)\n",
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channel_idx, x_idx, y_idx, z_idx, argmax_idx, max_val, total_pts,
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pts_idx_of_voxels, argmax, argmax_idx);
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#endif
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}
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__global__ void roiaware_avgpool3d(int boxes_num, int pts_num, int channels,
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int max_pts_each_voxel, int out_x, int out_y,
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int out_z, const float *pts_feature,
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const int *pts_idx_of_voxels,
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float *pooled_features) {
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// params pts_feature: (npoints, C)
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// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel),
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// index 0 is the counter params pooled_features: (N, out_x, out_y, out_z, C)
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// params argmax: (N, out_x, out_y, out_z, C)
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int box_idx = blockIdx.z;
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int channel_idx = blockIdx.y;
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int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
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int x_idx = voxel_idx_flat / (out_y * out_z);
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int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
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int z_idx = voxel_idx_flat % out_z;
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if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
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y_idx >= out_y || z_idx >= out_z)
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return;
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int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
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pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel +
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offset_base * max_pts_each_voxel;
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pooled_features += box_idx * out_x * out_y * out_z * channels +
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offset_base * channels + channel_idx;
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float sum_val = 0;
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int total_pts = pts_idx_of_voxels[0];
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for (int k = 1; k <= total_pts; k++) {
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sum_val += pts_feature[pts_idx_of_voxels[k] * channels + channel_idx];
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}
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if (total_pts > 0) {
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pooled_features[0] = sum_val / total_pts;
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}
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}
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void roiaware_pool3d_launcher(int boxes_num, int pts_num, int channels,
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int max_pts_each_voxel, int out_x, int out_y,
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int out_z, const float *rois, const float *pts,
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const float *pts_feature, int *argmax,
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int *pts_idx_of_voxels, float *pooled_features,
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int pool_method) {
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// params rois: (N, 7) [x, y, z, w, l, h, rz] in LiDAR coordinate
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// params pts: (npoints, 3) [x, y, z] in LiDAR coordinate
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// params pts_feature: (npoints, C)
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// params argmax: (N, out_x, out_y, out_z, C)
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// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
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// params pooled_features: (N, out_x, out_y, out_z, C)
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// params pool_method: 0: max_pool 1: avg_pool
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int *pts_mask = NULL;
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cudaMalloc(&pts_mask, boxes_num * pts_num * sizeof(int)); // (N, M)
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cudaMemset(pts_mask, -1, boxes_num * pts_num * sizeof(int));
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dim3 blocks_mask(DIVUP(pts_num, THREADS_PER_BLOCK), boxes_num);
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dim3 threads(THREADS_PER_BLOCK);
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generate_pts_mask_for_box3d<<<blocks_mask, threads>>>(
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boxes_num, pts_num, out_x, out_y, out_z, rois, pts, pts_mask);
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// TODO: Merge the collect and pool functions, SS
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dim3 blocks_collect(DIVUP(boxes_num, THREADS_PER_BLOCK));
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collect_inside_pts_for_box3d<<<blocks_collect, threads>>>(
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boxes_num, pts_num, max_pts_each_voxel, out_x, out_y, out_z, pts_mask,
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pts_idx_of_voxels);
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dim3 blocks_pool(DIVUP(out_x * out_y * out_z, THREADS_PER_BLOCK), channels,
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boxes_num);
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if (pool_method == 0) {
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roiaware_maxpool3d<<<blocks_pool, threads>>>(
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boxes_num, pts_num, channels, max_pts_each_voxel, out_x, out_y, out_z,
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pts_feature, pts_idx_of_voxels, pooled_features, argmax);
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} else if (pool_method == 1) {
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roiaware_avgpool3d<<<blocks_pool, threads>>>(
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boxes_num, pts_num, channels, max_pts_each_voxel, out_x, out_y, out_z,
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pts_feature, pts_idx_of_voxels, pooled_features);
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}
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cudaFree(pts_mask);
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#ifdef DEBUG
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cudaDeviceSynchronize(); // for using printf in kernel function
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#endif
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}
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__global__ void roiaware_maxpool3d_backward(int boxes_num, int channels,
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int out_x, int out_y, int out_z,
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const int *argmax,
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const float *grad_out,
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float *grad_in) {
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// params argmax: (N, out_x, out_y, out_z, C)
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// params grad_out: (N, out_x, out_y, out_z, C)
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// params grad_in: (npoints, C), return value
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int box_idx = blockIdx.z;
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int channel_idx = blockIdx.y;
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int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
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int x_idx = voxel_idx_flat / (out_y * out_z);
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int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
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int z_idx = voxel_idx_flat % out_z;
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if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
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y_idx >= out_y || z_idx >= out_z)
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return;
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int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
|
||
|
|
argmax += box_idx * out_x * out_y * out_z * channels +
|
||
|
|
offset_base * channels + channel_idx;
|
||
|
|
grad_out += box_idx * out_x * out_y * out_z * channels +
|
||
|
|
offset_base * channels + channel_idx;
|
||
|
|
|
||
|
|
if (argmax[0] == -1) return;
|
||
|
|
|
||
|
|
atomicAdd(grad_in + argmax[0] * channels + channel_idx, grad_out[0] * 1);
|
||
|
|
}
|
||
|
|
|
||
|
|
__global__ void roiaware_avgpool3d_backward(int boxes_num, int channels,
|
||
|
|
int out_x, int out_y, int out_z,
|
||
|
|
int max_pts_each_voxel,
|
||
|
|
const int *pts_idx_of_voxels,
|
||
|
|
const float *grad_out,
|
||
|
|
float *grad_in) {
|
||
|
|
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
|
||
|
|
// params grad_out: (N, out_x, out_y, out_z, C)
|
||
|
|
// params grad_in: (npoints, C), return value
|
||
|
|
|
||
|
|
int box_idx = blockIdx.z;
|
||
|
|
int channel_idx = blockIdx.y;
|
||
|
|
int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
|
||
|
|
|
||
|
|
int x_idx = voxel_idx_flat / (out_y * out_z);
|
||
|
|
int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
|
||
|
|
int z_idx = voxel_idx_flat % out_z;
|
||
|
|
if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
|
||
|
|
y_idx >= out_y || z_idx >= out_z)
|
||
|
|
return;
|
||
|
|
|
||
|
|
int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
|
||
|
|
pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel +
|
||
|
|
offset_base * max_pts_each_voxel;
|
||
|
|
grad_out += box_idx * out_x * out_y * out_z * channels +
|
||
|
|
offset_base * channels + channel_idx;
|
||
|
|
|
||
|
|
int total_pts = pts_idx_of_voxels[0];
|
||
|
|
float cur_grad = 1 / fmaxf(float(total_pts), 1.0);
|
||
|
|
for (int k = 1; k <= total_pts; k++) {
|
||
|
|
atomicAdd(grad_in + pts_idx_of_voxels[k] * channels + channel_idx,
|
||
|
|
grad_out[0] * cur_grad);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void roiaware_pool3d_backward_launcher(int boxes_num, int out_x, int out_y,
|
||
|
|
int out_z, int channels,
|
||
|
|
int max_pts_each_voxel,
|
||
|
|
const int *pts_idx_of_voxels,
|
||
|
|
const int *argmax, const float *grad_out,
|
||
|
|
float *grad_in, int pool_method) {
|
||
|
|
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
|
||
|
|
// params argmax: (N, out_x, out_y, out_z, C)
|
||
|
|
// params grad_out: (N, out_x, out_y, out_z, C)
|
||
|
|
// params grad_in: (npoints, C), return value
|
||
|
|
// params pool_method: 0: max_pool, 1: avg_pool
|
||
|
|
|
||
|
|
dim3 blocks(DIVUP(out_x * out_y * out_z, THREADS_PER_BLOCK), channels,
|
||
|
|
boxes_num);
|
||
|
|
dim3 threads(THREADS_PER_BLOCK);
|
||
|
|
if (pool_method == 0) {
|
||
|
|
roiaware_maxpool3d_backward<<<blocks, threads>>>(
|
||
|
|
boxes_num, channels, out_x, out_y, out_z, argmax, grad_out, grad_in);
|
||
|
|
} else if (pool_method == 1) {
|
||
|
|
roiaware_avgpool3d_backward<<<blocks, threads>>>(
|
||
|
|
boxes_num, channels, out_x, out_y, out_z, max_pts_each_voxel,
|
||
|
|
pts_idx_of_voxels, grad_out, grad_in);
|
||
|
|
}
|
||
|
|
}
|